



The feather controls were elaborated more easily with a set driven key control.First we create a controller,then,we make some attributes, in this case I used Side Spread,Curl-to curl the feather up and down-, and one individual attribute for eah feather on the tip of the wing, like R_Feather Tip.Each attribute has -10 as a minimun and 10 as a maximum. To create this type of controls the driver is the Controller,which has the attirbutes that we created, and the driven, is the first joint in the hierarchy of each feather, it is not necesary to set driven keys for every joint because we connected the rotation in the hierarchy before, usng the Connection Editor. This same process is preformed on the tail feathers, and the beak .
No hay comentarios:
Publicar un comentario